How To Rotate Origin In Blender

By | August 31, 2022
How to rotate only origin? Blender Stack Exchange

Are you using Blender to create 3D models or animations? If so, you may have found yourself needing to rotate the origin of an object. The origin is the point from which all rotations or scaling operations begin. It is also the point at which the object is placed in the 3D space. Rotating the origin can be a useful tool for aligning objects or making other changes in your scene.

In this tutorial, we will show you how to rotate the origin in Blender. We will cover the basics of how to use the 3D cursor and how to move the origin to the cursor. We will also discuss the steps you need to take to rotate the origin and how to reset it back to its default position. By the end of this tutorial, you will be able to rotate the origin of any object in Blender.

What is the Origin of an Object?

The origin of an object is the point in 3D space from which all operations, such as rotations or scaling, take place. It is also the starting point for the object when it is placed in a scene. The origin is represented in Blender by a small, orange circle or sphere. By default, the origin is located in the center of the object.

The origin can be moved or rotated. This can be useful for aligning objects or making other changes in your scene. For example, if you have a cube and a sphere, you can rotate the origin of the cube so that it is lined up with the origin of the sphere. This will make it easier to place the two objects in the same scene.

How to Move the Origin

In Blender, the origin can be moved by using the 3D cursor. The 3D cursor represents the point in 3D space where the origin will be moved to. To move the origin, select the object you want to move the origin of, then press the SHIFT + S key and select Cursor to Selected.

This will move the 3D cursor to the center of the object. Next, select the object again and press the SHIFT + Ctrl + Alt + C key. This will open the Origin to 3D Cursor option. Select this option, and the origin will be moved to the 3D cursor.

How to Rotate the Origin

Once the origin is moved, it can be rotated. To rotate the origin, select the object and press the R key. This will open the rotate tool. Use the mouse or arrow keys to rotate the origin to the desired position. The origin will rotate around the 3D cursor. When the origin is in the desired position, press the ENTER key to confirm the rotation.

The origin can also be rotated using the Transform Orientations menu. To do this, select the object and press the SHIFT + Ctrl + Alt + T key. This will open the Transform Orientations menu. Select the Local option and press the ENTER key. The origin will now be rotated relative to its local axis.

How to Reset the Origin

If you need to reset the origin back to its default position, select the object and press the SHIFT + Ctrl + Alt + C key. This will open the Origin to 3D Cursor option. Select the Origin to Geometry option and press the ENTER key. This will reset the origin to its default position.

Conclusion

In this tutorial, we have shown you how to rotate the origin in Blender. We have discussed how to move the origin to the 3D cursor, how to rotate the origin, and how to reset it back to its default position. We hope that this tutorial has been helpful and that you can now rotate the origin of any object in Blender.